CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
204
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Posted - 2014.03.18 19:56:00 -
[1] - Quote
Sgt Buttscratch wrote:So looks like the assault suits will get no love once again. Some may see this changes as an improvement, but they really are not. My main issue is the suits giving bonuses to use of racial weapons... I don't like the idea of being forced into using a racial weapon to feel the benefits of the suit. 1st off CPU/PG of all modules, equipment and weaponry should be all designed to fit a prototype suit and maxed skill sets. If I have: Dropsuit core upgrade 5 Dropsuit Engineering 5 Dropsuit Electronics 5 Explosives 5 Light weapon operation 5 Side Arm operation 5 I should NOT have any problem fitting my suit with all complex modulesand all prototype weapons, grenades and equipment. I should never have to rely on my "racial" bonuses to gain an additional 25% to such and such.
Assualts are frontline fighters, their primary bonus should be to their defense type(shield or armor), secondary stat should push base damage of the weaponry. Gallente Assualt suit at level 5 should get 10% additional armor(armor based suits) and 10% damage to light weaponry. Its that simple. Assault should be defense and attack, down the middle but lacking in equipment options(1 equipment slot) and less versitile than a commando that can rock 2 light weapons.
Logistics should also not be forced into a racial equipment bonus. Stats from equipment should come from equipment, Logistics should be defensive, they are designed to run amongst heavy gunfights, with the ability to withstand damage better than assaults at the cost of offensive options. I don't know what a secondary stat would be tbo, I always thought they should get defense and regen boosts.
Racial benefits. Racial benefits should be a stat attached to the items. easier to just stick some examples up than explain this
A weapon can be used by anyone, but use of the weapon by the matching race will give a small bonus. Rail rifle- For Gal/min/amarr the base stats should stay as is. When a Caldari uses it he should gain a small bonus across ALL stats, this is his racial efficiency. I'd say just a 5% boost, not a great amoutn but enough to make it matter.
Example using 1.7 STD rail rifle stats
Non caldari Caldari
Damage --- 55.00HP Charge up time --- 0.25s Rate of fire --- 461.54RPM Accuracy --- 58.28 61.91
Caldari
Damage --- 57.75 Charge up time --- 0.23s Rate of fire --- 481.61RPM Accuracy --- 61.91
etc etc.. Also PG/CPU usage could be reduced.
This means that gives bonus through loyalty, not through being cornered into the choice. The idea is diversity, your choice of clone and how you build him, not the pre-set numbed down crap 1.8 will bring. that is a step in the right direction maybe tweek it just a bit but good idea. and good luck on your travels i didn't know you left the corp
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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